That's basically what AAA games are today. The characters were huge, but they had almost no animation and the entire processing budget went to drawing the massive sprites. When the game came out, it was nearly unplayable. Nevermind the fact that it's impossible to have ANY gameplay when the entire screen is used to draw your player character. In gaming magazines, it looked like the most amazing game to ever exist. The protagonist was about twice the size of a Street Fighter 2 sprite. It was a system seller for the TG because it featured MASSIVE character sprites that took up the entire screen. There is a game on the Turbo Grafx 16 called China Warrior. I just get frustrated that the expensive ones that focus on graphics are the ones that get the most attention while the lower budget gems lie fallow. I have no problem with there being a wide variety of styles and budgets for VR games. I'm bungie's big fish and I feel like a rape victim for it. I dropped 700 but getting the collectors on x1 and ps4 250 a pop but didn't want to open them and bought the digital with pass for a hundred on each console. How do you take the perfect blueprint in destiny and throw it all away to put out the pile of shit destiny2 was at launch? I've recently gotten back into it and it's a good game now but I had to buy even more shit to play the good game in there. I understood that the other 3 were the first games and were a risk but I was pumped for them and preordered. Personally that I can quickly recall I've been burned on NMS (although I havent revisited it since it supposedly got good, waiting for the vr drop to try it again), anthem, the first division (but that one eventually exceeded my expectations) and got beat hugely on destiny2 to the tune of 700 bucks.
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